Moments of Magic

PROBLEM:

King’s other games needed help to compete with their own Candy Crush-fuelled success, and needed lapsed players to return.

SOLUTION:

A new strategy and a rich global TV campaign born from gameplay moments that keep you hook. Engaging lapsed and new players by highlighting content they’d never seen.

ROLE:

Creative Director, Writer, Art Director.

Installs skyrocketed, with a 50%-200% better response rate than any other previous King campaign.

This success also created a positive impact on all the other performance-led marketing.

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Candy Crush in Japan

PROBLEM:

Candy Crush Saga wasn't doing well in Japan. The game was very different to popular Japanese mobile titles. We needed to increase downloads.

SOLUTION:

Taking our ‘Moment of Magic’ strategy we proudly weaved Candy Crush's European sensibilities, candy combos, and a Japanese celebrity to create a sense of FOMO.

The ads skyrocketed Candy Crush from the low 100s to the number one download in Japan.