PRELUDE: DARK PAIN

PROBLEM:

Developers QuickFire were getting feedback from potential investors that the UI design for their dark, medieval turn-based RPG didn’t fit with the rest of the game and it needed an overhaul.

SOLUTION:

I developed a new, more hand-painted UI design and rethought some of the UX to create a style that was simpler to use whilst feeling part of the universe QuickFire had created. I then applied the new approach across a huge host of screens and iconography.

ROLE:

Creative Director, UI Designer

A NEW MEDIEVAL STYLE:

Taking influence from the game’s artwork and medieval livery I developed a new style based on materials that felt a part of the game. For simplicity the game’s backgrounds have been removed in some screens below.

ICONOGRAPHY

I also developed and redesigned the iconography across the game bringing a consistency and hand-drawn touch.